![]() ![]() ![]() While the core game dabbled a bit in this, particularly in the Mythic Tales that rewarded you with some fantastical weapon or ability, Legends is clearly diving head-first into this realm. It’s also great that Ghost of Tsushima: Legends is leaning into the more mythological aspects of Japanese history, culture, and legend. But again, both the Sly Cooper and Infamous franchises were built around your lead character gathering a group of powerful friends and allies, so multiplayer feels like a logical next step. Likewise, none of the Infamous games ever had you using your superpowers alongside a buddy. While 2005’s Sly 3: Honor Among Thieves had a bare-bones two-player multiplayer mode, it was pretty immediately forgettable. One of the reasons this news came as such a shock was that Sucker Punch has rarely dabbled in anything having to do with multiplayer. So the idea of translating this core theme into actual mechanics that we can share with our buddies sounds wonderful. ![]() Which is kind of silly of me in hindsight - despite Jin’s journey throughout Tsushima being incredibly personal, the entire game was built around finding allies, growing your bonds with them, and ultimately fighting alongside them when the time for battle arose. I put well over 40 hours into the game and never once considered the possibility that free co-op DLC would be added later this year. This past week’s announcement of Ghost of Tsushima: Legends was such a pleasant surprise. Well, it turns out we won’t be waiting long after all. And that’s perfectly fine, because some adventures are worth waiting for. There were plenty of Spidey DLC adventures to be had in Manhattan that kept us coming back long after release, whereas we probably won’t see more from Kratos and Atreus until the inevitable sequel on PlayStation 5. Ghost of Tsushima felt less like Insomniac’s Spider-Man and more like God of War when it came to wrapping up the game. But as I rolled credits on Jin’s journey, spending time after the adventure to fully explore the island and earn that very achievable Platinum Trophy, it felt like my time in Tsushima had come to an end for now. Sucker Punch Productions’ long-awaited adventure delivered a massive world filled with fantastic characters, engaging activities, tense combat, and an endless supply of stunning views. If Ghost of Tsushima is the PlayStation 4’s last major first-party game, then it successfully sends out the console with a tremendous bang. ![]()
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